When the original No More Heroes came out I was so excited I drove all the way to upstate New York just to buy a copy before it was available in Canada. When I got home I popped that sucker in and spent the next 3 days touring around Santa Destroy having the time of my life. Sure the game had it's many flaws, but it was steeped in character. A true Suda51 game, through and through. Naturally a property this hot deserves a sequel and sure enough, they made one. It's just, unfortunately, a bit of a disappointment.
What I'm Diggin'
Controls
Motion controls are still some of the best and most fitting the console has to offer, but now you can play with a classic controller as well. Personally I feel it takes away from the experience, but a lot of people requested the option and it's nice to see Grasshopper Manufacture follow through. Presumably this is the control scheme used by Heroes' Paradise and it works well.
The opening cinematic
It's fantastic, does a great job of setting the plot, without wasting time recapping, and hooks you with it's plot of vicious revenge. There's just enough information there to get a new player up to speed without boring an old player to tears. And yes, there is a shit-ton of blood.
Ranking Battles are Free
The biggest complaint I had about the first game was the ridiculous amount of side missions one had to go through in order to earn enough money to start a ranked fight. For Desperate Struggle the battles are now free and the money you earn from side missions goes towards powering up Travis and buying new and exciting Beam Katanas.
Retro Side Missions
Speaking of lame designs ditched for the sequel, motion based mini-games are out. Perhaps it's owed to the new Classic Controls option, but all side missions are now 8-bit arcade rips offs. Each contains multiple levels of play and are generally a lot of fun.
Bizzore Jerry 5
An anime inspired SHMUP replacement for Pure White Glastonbury; Bizzore Jerry 5 feels like Shikigamai no Shiro 3's opening stage, only with very simple, yet traditional bullet patterns. Well worth the time to play.
What's Gone Wrong
The Characters
Dear god, what did they do to the fucking characters. All of Suda51's games have been about whacky and intriguing characters, even Michigan, yet here they feel hollow and empty. Every assassin in the first game was fleshed out with a rich back-story, an amusing introduction cut-scene and a funny, or serious, end of battle cut scene, usually with some additional dialog. Here you get a paltry cut-scene that barely gives you any details and a death scene that's basically just a killing blow. No. 25 is only memorable for the line, "You're going to battle me with all your Hos?", and the rank 24 assassin doesn't even have a real introduction or finish. The series biggest strength is now it's weakest asset and I couldn't be more disappointed. Hopefully this will change in later level
Menu Based Movement
While some player's were annoyed by the original's open world, I personally loved the idea. Granted it was just a hub level, but it was a hub level that made Santa Destroy feel like a real, albeit fucked up, place. Now that's gone, replaced with a cheap menu system. It's not even a creative play on an old over-world map design, it's just a plain menu simple menu that warps you from place to place. It would've been nice if this was added as a feature in addition to a newly fleshed out free-roaming world, but alas that's not the case.
So that's it. Two hours in, four bosses down, ranked 24th and although I had a lot of good to say; the con's out weight the pros. I went in with high hopes, but what I loved the most about the original appears to be heavily neutered. Maybe that will change in time.
For more on No More Heroes: Desperate Struggle check out Multiplayer Chat #106
