Nothing Pisses Me Off More Than Hypocritical Design

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256px-Operationdarknessna.jpgSo lately I've been playing Operation Darkness, a tactics RPG by Success Corp. set during World War II. For the most part the game has been fun, but there's one stupid little repeated mission requirement that's just driving me crazy. You see the game requires that certain story characters survive each battle and while that's a perfectly normal objective, it should become moot when it's revealed one of your team mates is a god damn necromancer. That's right, you have a character that can bring people back from the dead, but if any one important dies the mission ends anyways. It's a not like there's any logical reason why you could resuscitate them. I mean if your necromancer dies, fine, everyone will stay dead, but as long as he's alive it just makes no sense. It's a stupid, frustrating, arbitrary design call that should never have been made. And when you add this idiocy to a gameplay system that forces hour long missions you get more profanity than I've needed since the NES days. Too bad I'm not smart enough to quit. Expect a full review in the coming days.

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This page contains a single entry by Jason "Njiska" Westhaver published on January 24, 2010 9:58 PM.

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